![]() The Maximum value from the series of different numbers is the value that is the maximum of all the numbers that are present in that series. This function never shrinks the stack if the stack is already larger than the new size, it is left unchanged. There are several occurrences when we want to get the max value from a given series of numbers and then use that value later on. It returns false if it cannot fulfill the request, because it would cause the stack to be larger than a fixed maximum size (typically at least a few thousand elements) or because it cannot allocate memory for the new stack size. "Ensures that there are at least 'extra' free stack slots in the stack. ❾stá MaxSnap disponible para Apple Silicon, Rosetta 2 support for MaxSnap, MaxSnap on M1 Macbook Air, MaxSnap on M1 Macbook Pro, MaxSnap on M1 Mac Mini, MaxSnap on M1 iMac. Maybe this will help (from Lua 5.2 manual) int lua_checkstack (lua_State *L, int extra) In Lua, this will export G exportName as exportName. export Defines a global function to be exported by a client script for Lua/JS. The extension determines which script loader will handle the file, as with clientscript. It seems like when there are too many entities in one screen, our program will crash. Defines a script to be loaded on both sides, and adds the file to the resource packfile. Screen* screen = ScreenManager::getScreenByID(screenid) LuaSNMP is basically an update to the LuaMan library developed by Michele E. Struct Entr圜allback : public ScreenEntit圜allBack You can use the excellent argparse library. See also Command Line Parsing in the Lua wiki. If you need to loop over the command line arguments, use the arg table. Too many number to lua stack but it also doesn't work getNineScreenEntity(lua_State* L) The command line arguments are also available as real arguments to the script, which are vararg functions. I also try to use lua_checkstack() to avoid pushing I try to change the parameter LUA_MINSTACK which defined in lua.h,īut it seems doesn't work. luacheckstack -0, +0, int luacheckstack (luaState L, int n) Ensures that the stack has space for at least n extra slots (that is, that you can safely push up to n values into it). I want to know whether there are some parameters to control the size of In C++ has been written, and it cause our system crash when the callback return We have a problem in our project,we use lua 5.1 as our scripting language.īut when using lua_pushnumber to pass too many data from C++ to lua in oneįunction, lua stack seems like stack-overflow and cause other part of the memory
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